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In this TFG, the 3D costumes of four characters of a demo of a videogame were made.

For its correct realisation, a brief research has been done on the history of video games, the role of costumes in video games, what 3D Fashion is, how it is being used nowadays, the costumes that have been used so far in video games and the current trends that exist on costumes in video games. In addition to a brief investigation of the theme of the video game demo to be designed, which will serve as the basis for the story of the video game demo, which will be used as the "theme of the collection". With this knowledge, twelve looks were created, four of which were created in 3D using the "Clo" software and one of which was created in reality, making a total of five looks created. Finally, two fashion editorials have been made, one digital with different photographs of the 3D looks and the other in a traditional way of the made-up look. These sessions have also been designed in such a way that each look can be seen in a more objective way or in a more artistic way, so that both are equally well represented.

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